Undergraduate School

The Art & Technology Undergraduate Program is designed to foster insight and growth through a three-dimensional view of our society from various perspectives through educational curriculums and spaces where students can actively experiment together. Through critical thinking, students can discover hidden values and fun, and experience creation beyond their imagination.

Art & Technology Undergraduate Program

Art & Technology, established in 2011 as Korea’s pioneer undergraduate convergence curriculum, embodies a solution-oriented approach to modern education and serves as a nurturing environment for aspiring students. Moreover, it assumes the mantle of leadership, inspiring and crafting significant innovations within its respective domain.

This endeavor is made possible by Sogang University’s dynamic and pragmatic academic ethos, which consistently redefines the nation’s higher education landscape with a proactive spirit. This effort is continued at Art & Technology.

Undergraduate Program

Bachelor of Arts and Science: B.A.S.

Humanistic imagination, artistic sense, and cutting-edge media technologies are expected to become the basis of the industrial revolution in the near future (artificial intelligence (AI), Internet of Things (IoT), virtual/mixed reality (VR/AR), big data analysis, wearables, etc. ) We aim to cultivate innovative talents who create new value in the creative industries (art, exhibitions, performances, contents, design, advertising, fashion, education, entertainment, etc.) through interdisciplinary research.

Joint Undergraduate & Graduate Program

Master of Arts and Science: M.A.S.
Master of Science: M.S.
Master of Arts: M.A.

The Art & Technology Joint Undergraduate & Graduate Program offers exceptional undergraduate students in this department the opportunity to earn both bachelor’s and master’s degrees within a five-year timeframe. This integrated process between academic degrees provides benefits such as exemption from admission fees or tuition fees for the first semester.

In Art & Technology, the curriculum between undergraduate and graduate courses are linked. The Graduate school provides a professional education to cultivate experts in the fields of HCI(Human-Computer Interaction), AI(Artificial Intelligence), XR(eXtended Reality), Future Cinema, Computational Audio Performance, Media Aesthetics, and creative industries.

Internship &
Field Training

Art & Technology Undergraduate Program provides the Internship course in every summer and winter semester, and the Field Training (FT) courses can be applied for through the field training semester program. Students can earn up to 15 credits while working at a company through internships and field training semesters.

Art with Impact

Art & Technology provides ‘Art with Impact’ which is a fund donated by CARE (Comfort Women Action for Redress and Education), an NGO related to comfort women in the United States to attempts to communicate with the public by turning the unresolved ‘comfort women’ issue into artworks and novel project ways.

CREATIVE KOREA II National Program

Art & Technology Undergraduate Program is designed to foster insight and growth through a three-dimensional view of our society from various perspectives through educational curriculums and spaces where students can actively experiment together. Through critical thinking, students can discover hidden values and fun, and experience creation beyond their imagination.

How to Apply ?

Admission to the Art & Technology Undergraduate School is possible through enrolling admissions and regular admissions through the College of Media, Arts and Science.

For inquiries regarding the Art & Technology Undergraduate School, please contact 

– Admissions Team (undergraduate admissions inquiries, +82-2-705-8621)

– Art & Technology Major Office (No admission consultations, general inquiries only. +82-2-705-4826)

Curriculumn

Course

Content

Humanities & Creativity
AAT2002
This course aims to approach topics of humanities while cultivating students’ creativity. With various activities, discussions and performance projects, students will explore their “being-in-the-world” through artistic creation.
Intro to Digital Arts
AAT2003
This course introduces students develop basic skills to convey and articulate complex and abstract ideas and personal expression into digital visual forms. Students will learn the digital visual expressions that is basic skills in digital creations through lectures, hands-on practice, and group critique. During the class, they will explore different materials, techniques, and themes, grounded in detailed observation and free imagination. For the final project, students will be encouraged to apply further contemporary experimentation responding to his/her own style.
Intro to Creative Computing
AAT2004
In this course, students will be introduced to using a computer as a creative medium. Students will learn how to use a computer for visual arts and designs. Topics include how to program images, animation, and interactivity. Fundamentals of computer programming (variables, repetition, functions, selection, object-oriented programming, etc.) will be taught. This course will use Processing and JavaScript as main programming languages.
Creative Capstone Project Ⅰ(캡스톤디자인)
AAT2005
This is part I of two-semester long creative capstone graduation projects. The aims of this course is to develop creative content, product, or service that has high degree of completion, meets sensitivity of consumers, and improves value of one’s life. Each project group chooses a project that is proposed by institutions, companies, or students the mselves. And they should perform overall process containing planning, design, production, and marketing. The final outcome will be shown to publics in the form of exhibition, performance and others.
Creative Capstone Project Ⅱ(캡스톤디자인)
AAT2006
This is part II of two-semester long creative capstone graduation projects. The aims of this course is to develop creative content, product, or service that has high degree of completion, meets sensitivity of consumers, and improves value of one’s life. Each project group chooses a project that is proposed by institutions, companies, or students the mselves. And they should perform overall process containing planning, design, production, and marketing. The final outcome will be shown to publics in the form of exhibition, performance and others.
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After Graduation

After graduation,  Art & Technology majors can pursue careers as producers, creative directors, planners in creative fields such as new media technology-based content startups, advanced exhibitions/performances/advertisements, media artists, interaction designers, UI & UX designers,  engineering related to mobile communications and robots,  content planning/production for entertianment industries such as films, TV,  game production, 3D animation production, and exhibition planning, and professors/researchers in related fields.

FAQ

Question

Answer

What is Art & Technology?

Art & Technology provides convergent education on Humanities· Arts·Design·Technology, practice centered education of learning by doing, and global education to foster people who can imagine and realize new values through interdisciplinary education that creatively combines humanistic imagination, cultural and artistic sensibility, and cutting edge technologies.

Why Art & Technology?

Art & Technology provides a convergence education to foster creative students. Through this education, students become talented with the sensitivity to imagine something innovative, ability to express creatively, and ability to actualize it by utilizing technology. We foster creative leaders with broad understanding of planning, design, and development that are essential creative aspects in all areas of high-tech cultural industries.

What can I do when I graduate?

Art & Technology graduates are working as creative innovators across the high-tech cultural industries. Through a project-based practical education philosophy called ‘Learning by Doing’, Art&Technology repeatedly teach students to actively experience three essentials of cultural industries; creative planning, artistic expression, and advanced technologies.

By utilizing new media technologies like AI, IT, Virtual Augmented Reality, Mobile, Web, IOT, Wearable, 3D printing, we are developing various innovative contents· products· services in the industries of exhibition, performance, movie, animation, game, advertising, and media art.

Generalist vs Specialist?

The talent we are trying to cultivate in Art&Technology is T-shaped talent.

Through project-based convergence education, we focus on training generalist leaders with broader perspectives/knowledges/skills, and greater flexibility to adapt to a more creative society, and superior collaborative skills.

In addition, we provide an education that can cultivate expertise tailored to individual talents at the same time. Through problem-solving oriented education with the help from field experts and mentors, we help students build their own blades of specialty.

Undergraduate Program vs Combined Bachelors and Masters Degree Program vs Graduate Program

The goal of Art & Technology undergraduate program is to learn the basics of humanities· art/design· computer science through project-based convergence education to foster creative innovators with good collaborative skills and wider perspective to view the world. In Art & Technology, curriculum between undergraduate and graduate programs are linked. The Graduate school provides a professional education to cultivate experts in the fields of HCI(Human-Computer Interaction), AI(Artificial Intelligence), XR(eXtended Reality), Future Cinema, Computational Audio Performance, Media Aesthetics, and other creative industries.

Joint Undergraduate&Graduate Program connects various subjects studied in undergraduate with those of the Graduate, and students will get to quickly study the advanced Art & Technology field with an additional year effort. You can also get a master’s degree for this.

Based on the undergraduate program, the goal of Graduate program is to cultivate a talented leader who can lead the creative industry field of HCI (Human-Computer Interaction), AI(Artificial Intelligence), XR(eXtended Reality), Future Cinema, Computational Audio Performance, Media Aesthetics.

Job Positions for Art & Technology Graduates

Entrepreneur
•Startup Founders
•Executives
•Cultural Marketer

 

Producer
• PD / AE / Curator
• Project Manager
• Coordinator

 

Director
• Creative Director
• Art Director
• Technology Director

 

Planner
• Project Manager
• Cultural Product Designer
• Service Designer
• Game / Content Designer

 

Imagineer
• One-man Creator
• Software Developer
• Inventor

 

Artist
• Digital Artist
• New Media Artist
• Sound Artist
• 3D Modeler / Animator

 

Designer
• UI/UX Designer
• Interaction Designer
• Graphic Designer

 

Academia
• College Professor
• Adjunct Professor
• Researcher