Research & Publication

At Art & Technology, we are continually discovering new sources of value and enjoyment in our surroundings, generating creative knowledge through scholarly papers, patents, and more. Our achievements are publicly shared through papers, exhibitions, projects, patents, start-ups, etc., serving as tangible evidence of our collaborative efforts to prove creations beyond imagination.

Research Projects

Publishing Conferences & Journals

ACM Augmented Human International Conference

ACM Conference on Human Factors in Computing Systems

ACM International Conference on Advances in Computer Entertainment Technology

ACM International Conference on Intelligent User Interfaces Companion

ACM International Conference on Interactive Experiences for TV and Online Video

ACM International Conference on Multimedia

ACM Symposium on User Interface Software and Technology

Acta Koreana Journal

Applied Optics

Applied Sciences

Digital Creativity

Electronics

Enthymema

IEEE International Symposium on Mixed and Augmented Reality

IEEE Virtual Reality

International Journal of Advanced Culture Technology

International Journal of Advanced Science and Technology

International Journal of Arts and Technology

International Journal of Electronics Letters

International Journal of Human–Computer Interaction

International Journal of Multimedia and Ubiquitous Engineering

International Symposium on Electronic Art

Journal of Integrated Design Research

Journal of Theoretical and Applied Information Technology,

Leonardo

기초조형학연구

디지털디자인학연구

디지털콘텐츠학회논문지

멀티미디어학회논문지

문학과 영상

박물관학보

영화연구

인문콘텐츠

컴퓨터그래픽스학회논문지

한국HCI학회

한국게임학회 논문지

한국과학예술융합학회

한국디자인학회

한국자동차공학회

한국정보과학회 

한국컴퓨터정보학회

한국콘텐츠학회

현대사진영상학회 논문집

현대영화연구

Publication List

김휘성, 최용순. (2023). Snap Turns을 활용한 VR에서 몰입감을 높이는 File Browser 디자인. 디지털콘텐츠학회논문지, 24(1), 45-58.
박시은, 류권우, 김주섭. (2023). 버추얼 프로덕션 교육을 위한 XR 스튜디오 디자인 – 서강대학교 XR Studio 구축 사례를 중심으로. 한국 HCI 학회 학술대회
Ramoneda, P., Jeong, D., Nakamura, E., Serra, X. & Miron, M. (2022). Automatic Piano Fingering from Partially Annotated Scores Using Autoregressive Neural Networks. ACM International Conference on Multimedia
김기락, 연희연, 은태영, 정문열.(2022).감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현.컴퓨터그래픽스학회논문지,28(3),23-29.
임영선, 최용순. (2022). FUS (Find Undetectable Sound): 들을 수 없는 소리의 방향을 찾기 위한 소리 탐지 애플리케이션. 디지털콘텐츠학회논문지, 23(8), 1373-1382.
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