Undergraduate School
The Art & Technology Undergraduate Program is designed to foster insight and growth through a three-dimensional view of our society from various perspectives through educational curriculums and spaces where students can actively experiment together. Through critical thinking, students can discover hidden values and fun, and experience creation beyond their imagination.
Art & Technology Undergraduate Program
Art & Technology, established in 2011 as Korea’s pioneer undergraduate convergence curriculum, embodies a solution-oriented approach to modern education and serves as a nurturing environment for aspiring students. Moreover, it assumes the mantle of leadership, inspiring and crafting significant innovations within its respective domain.
This endeavor is made possible by Sogang University’s dynamic and pragmatic academic ethos, which consistently redefines the nation’s higher education landscape with a proactive spirit. This effort is continued at Art & Technology.
Undergraduate Program
Bachelor of Arts and Science: B.A.S.
Humanistic imagination, artistic sense, and cutting-edge media technologies are expected to become the basis of the industrial revolution in the near future (artificial intelligence (AI), Internet of Things (IoT), virtual/mixed reality (VR/AR), big data analysis, wearables, etc. ) We aim to cultivate innovative talents who create new value in the creative industries (art, exhibitions, performances, contents, design, advertising, fashion, education, entertainment, etc.) through interdisciplinary research.
Joint Undergraduate & Graduate Program
Master of Arts and Science: M.A.S.
Master of Science: M.S.
Master of Arts: M.A.
The Art & Technology Joint Undergraduate & Graduate Program offers exceptional undergraduate students in this department the opportunity to earn both bachelor’s and master’s degrees within a five-year timeframe. This integrated process between academic degrees provides benefits such as exemption from admission fees or tuition fees for the first semester.
In Art & Technology, the curriculum between undergraduate and graduate courses are linked. The Graduate school provides a professional education to cultivate experts in the fields of HCI(Human-Computer Interaction), AI(Artificial Intelligence), XR(eXtended Reality), Future Cinema, Computational Audio Performance, Media Aesthetics, and creative industries.
Internship &
Field Training
Art & Technology Undergraduate Program provides the Internship course in every summer and winter semester, and the Field Training (FT) courses can be applied for through the field training semester program. Students can earn up to 15 credits while working at a company through internships and field training semesters.
Art with Impact
Art & Technology provides ‘Art with Impact’ which is a fund donated by CARE (Comfort Women Action for Redress and Education), an NGO related to comfort women in the United States to attempts to communicate with the public by turning the unresolved ‘comfort women’ issue into artworks and novel project ways.
CREATIVE KOREA II National Program
Art & Technology Undergraduate Program is designed to foster insight and growth through a three-dimensional view of our society from various perspectives through educational curriculums and spaces where students can actively experiment together. Through critical thinking, students can discover hidden values and fun, and experience creation beyond their imagination.
How to Apply ?
Admission to the Art & Technology Undergraduate School is possible through enrolling admissions and regular admissions through the College of Media, Arts and Science.
For inquiries regarding the Art & Technology Undergraduate School, please contact
– Admissions Team (undergraduate admissions inquiries, +82-2-705-8621)
– Art & Technology Major Office (No admission consultations, general inquiries only. +82-2-705-4826)
Curriculumn
Course
Content
After Graduation
After graduation, Art & Technology majors can pursue careers as producers, creative directors, planners in creative fields such as new media technology-based content startups, advanced exhibitions/performances/advertisements, media artists, interaction designers, UI & UX designers, engineering related to mobile communications and robots, content planning/production for entertianment industries such as films, TV, game production, 3D animation production, and exhibition planning, and professors/researchers in related fields.
FAQ
Question
Answer
What is Art & Technology?
Art & Technology provides convergent education on Humanities· Arts·Design·Technology, practice centered education of learning by doing, and global education to foster people who can imagine and realize new values through interdisciplinary education that creatively combines humanistic imagination, cultural and artistic sensibility, and cutting edge technologies.
Why Art & Technology?
Art & Technology provides a convergence education to foster creative students. Through this education, students become talented with the sensitivity to imagine something innovative, ability to express creatively, and ability to actualize it by utilizing technology. We foster creative leaders with broad understanding of planning, design, and development that are essential creative aspects in all areas of high-tech cultural industries.
What can I do when I graduate?
By utilizing new media technologies like AI, IT, Virtual Augmented Reality, Mobile, Web, IOT, Wearable, 3D printing, we are developing various innovative contents· products· services in the industries of exhibition, performance, movie, animation, game, advertising, and media art.
Generalist vs Specialist?
Through project-based convergence education, we focus on training generalist leaders with broader perspectives/knowledges/skills, and greater flexibility to adapt to a more creative society, and superior collaborative skills.
In addition, we provide an education that can cultivate expertise tailored to individual talents at the same time. Through problem-solving oriented education with the help from field experts and mentors, we help students build their own blades of specialty.
Undergraduate Program vs Combined Bachelors and Masters Degree Program vs Graduate Program
Joint Undergraduate&Graduate Program connects various subjects studied in undergraduate with those of the Graduate, and students will get to quickly study the advanced Art & Technology field with an additional year effort. You can also get a master’s degree for this.
Based on the undergraduate program, the goal of Graduate program is to cultivate a talented leader who can lead the creative industry field of HCI (Human-Computer Interaction), AI(Artificial Intelligence), XR(eXtended Reality), Future Cinema, Computational Audio Performance, Media Aesthetics.
Job Positions for Art & Technology Graduates
Entrepreneur
•Startup Founders
•Executives
•Cultural Marketer
Producer
• PD / AE / Curator
• Project Manager
• Coordinator
Director
• Creative Director
• Art Director
• Technology Director
Planner
• Project Manager
• Cultural Product Designer
• Service Designer
• Game / Content Designer
Imagineer
• One-man Creator
• Software Developer
• Inventor
Artist
• Digital Artist
• New Media Artist
• Sound Artist
• 3D Modeler / Animator
Designer
• UI/UX Designer
• Interaction Designer
• Graphic Designer
Academia
• College Professor
• Adjunct Professor
• Researcher